/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2005 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// sbar.c -- status bar code

#include "quakedef.h"

int			sb_updates;		// if >= vid.numpages, no update needed

#define STAT_MINUS		10	// num frame for '-' stats digit
qpic_t		*sb_nums[2][11];
qpic_t		*sb_colon, *sb_slash;
qpic_t		*sb_ibar;
qpic_t		*sb_sbar;
qpic_t		*sb_scorebar;

qpic_t      *sb_weapons[7][8];   // 0 is active, 1 is owned, 2-5 are flashes
qpic_t      *sb_ammo[4];
qpic_t		*sb_sigil[4];
qpic_t		*sb_armor[3];
qpic_t		*sb_items[32];

qpic_t	*sb_faces[7][2];		// 0 is gibbed, 1 is dead, 2-6 are alive
							// 0 is static, 1 is temporary animation
qpic_t	*sb_face_invis;
qpic_t	*sb_face_quad;
qpic_t	*sb_face_invuln;
qpic_t	*sb_face_invis_invuln;

qboolean	sb_showscores;

int			sb_lines;			// scan lines to draw

qpic_t      *rsb_invbar[2];
qpic_t      *rsb_weapons[5];
qpic_t      *rsb_items[2];
qpic_t      *rsb_ammo[3];
qpic_t      *rsb_teambord;		// PGM 01/19/97 - team color border

//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t      *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int         hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
qpic_t      *hsb_items[2];

void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
void M_DrawPic (int x, int y, qpic_t *pic);

/*
===============
Sbar_ShowScores

Tab key down
===============
*/
void Sbar_ShowScores (void)
{
	if (sb_showscores)
		return;
	sb_showscores = true;
	sb_updates = 0;
}

/*
===============
Sbar_DontShowScores

Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
	sb_showscores = false;
	sb_updates = 0;
}

/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
	sb_updates = 0;	// update next frame
}

/*
===============
Sbar_LoadPics -- johnfitz -- load all the sbar pics
===============
*/
void Sbar_LoadPics (void)
{
	int		i;

	for (i=0 ; i<10 ; i++)
	{
		sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
		sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
	}

	sb_nums[0][10] = Draw_PicFromWad ("num_minus");
	sb_nums[1][10] = Draw_PicFromWad ("anum_minus");

	sb_colon = Draw_PicFromWad ("num_colon");
	sb_slash = Draw_PicFromWad ("num_slash");

	sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
	sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
	sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
	sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
	sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
	sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
	sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");

	sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
	sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
	sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
	sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
	sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
	sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
	sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");

	for (i=0 ; i<5 ; i++)
	{
		sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
		sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
		sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
		sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
		sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
		sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
		sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
	}

	sb_ammo[0] = Draw_PicFromWad ("sb_shells");
	sb_ammo[1] = Draw_PicFromWad ("sb_nails");
	sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
	sb_ammo[3] = Draw_PicFromWad ("sb_cells");

	sb_armor[0] = Draw_PicFromWad ("sb_armor1");
	sb_armor[1] = Draw_PicFromWad ("sb_armor2");
	sb_armor[2] = Draw_PicFromWad ("sb_armor3");

	sb_items[0] = Draw_PicFromWad ("sb_key1");
	sb_items[1] = Draw_PicFromWad ("sb_key2");
	sb_items[2] = Draw_PicFromWad ("sb_invis");
	sb_items[3] = Draw_PicFromWad ("sb_invuln");
	sb_items[4] = Draw_PicFromWad ("sb_suit");
	sb_items[5] = Draw_PicFromWad ("sb_quad");

	sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
	sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
	sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
	sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");

	sb_faces[4][0] = Draw_PicFromWad ("face1");
	sb_faces[4][1] = Draw_PicFromWad ("face_p1");
	sb_faces[3][0] = Draw_PicFromWad ("face2");
	sb_faces[3][1] = Draw_PicFromWad ("face_p2");
	sb_faces[2][0] = Draw_PicFromWad ("face3");
	sb_faces[2][1] = Draw_PicFromWad ("face_p3");
	sb_faces[1][0] = Draw_PicFromWad ("face4");
	sb_faces[1][1] = Draw_PicFromWad ("face_p4");
	sb_faces[0][0] = Draw_PicFromWad ("face5");
	sb_faces[0][1] = Draw_PicFromWad ("face_p5");

	sb_face_invis = Draw_PicFromWad ("face_invis");
	sb_face_invuln = Draw_PicFromWad ("face_invul2");
	sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
	sb_face_quad = Draw_PicFromWad ("face_quad");

	sb_sbar = Draw_PicFromWad ("sbar");
	sb_ibar = Draw_PicFromWad ("ibar");
	sb_scorebar = Draw_PicFromWad ("scorebar");

//MED 01/04/97 added new hipnotic weapons
	if (hipnotic)
	{
	  hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
	  hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
	  hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
	  hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
	  hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");

	  hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
	  hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
	  hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
	  hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
	  hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");

	  for (i=0 ; i<5 ; i++)
	  {
		 hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
		 hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
		 hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
		 hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
		 hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
	  }

	  hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
	  hsb_items[1] = Draw_PicFromWad ("sb_eshld");
	}

	if (rogue)
	{
		rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
		rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");

		rsb_weapons[0] = Draw_PicFromWad ("r_lava");
		rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
		rsb_weapons[2] = Draw_PicFromWad ("r_gren");
		rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
		rsb_weapons[4] = Draw_PicFromWad ("r_plasma");

		rsb_items[0] = Draw_PicFromWad ("r_shield1");
        rsb_items[1] = Draw_PicFromWad ("r_agrav1");

// PGM 01/19/97 - team color border
        rsb_teambord = Draw_PicFromWad ("r_teambord");
// PGM 01/19/97 - team color border

		rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
		rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
		rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
	}
}

/*
===============
Sbar_Init -- johnfitz -- rewritten
===============
*/
void Sbar_Init (void)
{
	Cmd_AddCommand ("+showscores", Sbar_ShowScores);
	Cmd_AddCommand ("-showscores", Sbar_DontShowScores);

	Sbar_LoadPics ();
}


//=============================================================================

// drawing routines are relative to the status bar location

/*
=============
Sbar_DrawPic -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
=============
*/
void Sbar_DrawPic (int x, int y, qpic_t *pic)
{
	Draw_Pic (x, y + 24, pic);
}

/*
================
Sbar_DrawCharacter -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
	Draw_Character (x, y + 24, num);
}

/*
================
Sbar_DrawString -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
	Draw_String (x, y + 24, str);
}

/*
===============
Sbar_DrawScrollString -- johnfitz

scroll the string inside a glscissor region
===============
*/
void Sbar_DrawScrollString (int x, int y, int width, char* str)
{
	float scale;
	int len, ofs, left;

	scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
	left = x * scale;
	if (cl.gametype != GAME_DEATHMATCH)
		left += (((float)glwidth - 320.0 * scale) / 2);

	glEnable (GL_SCISSOR_TEST);
	glScissor (left, 0, width * scale, glheight);

	len = strlen(str)*8 + 40;
	ofs = ((int)(realtime*30))%len;
	Sbar_DrawString (x - ofs, y, str);
	Sbar_DrawCharacter (x - ofs + len - 32, y, '/');
	Sbar_DrawCharacter (x - ofs + len - 24, y, '/');
	Sbar_DrawCharacter (x - ofs + len - 16, y, '/');
	Sbar_DrawString (x - ofs + len, y, str);

	glDisable (GL_SCISSOR_TEST);
}

/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
	char	*str;
	int		pow10;
	int		dig;

	str = buf;

	if (num < 0)
	{
		*str++ = '-';
		num = -num;
	}

	for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
	;

	do
	{
		pow10 /= 10;
		dig = num/pow10;
		*str++ = '0'+dig;
		num -= dig*pow10;
	} while (pow10 != 1);

	*str = 0;

	return str-buf;
}


/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
	char			str[12];
	char			*ptr;
	int				l, frame;

	l = Sbar_itoa (num, str);
	ptr = str;
	if (l > digits)
		ptr += (l-digits);
	if (l < digits)
		x += (digits-l)*24;

	while (*ptr)
	{
		if (*ptr == '-')
			frame = STAT_MINUS;
		else
			frame = *ptr -'0';

		Sbar_DrawPic (x,y,sb_nums[color][frame]); //johnfitz -- DrawTransPic is obsolete
		x += 24;
		ptr++;
	}
}

//=============================================================================

int		fragsort[MAX_SCOREBOARD];

char	scoreboardtext[MAX_SCOREBOARD][20];
int		scoreboardtop[MAX_SCOREBOARD];
int		scoreboardbottom[MAX_SCOREBOARD];
int		scoreboardcount[MAX_SCOREBOARD];
int		scoreboardlines;

/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (void)
{
	int		i, j, k;

// sort by frags
	scoreboardlines = 0;
	for (i=0 ; i<cl.maxclients ; i++)
	{
		if (cl.scores[i].name[0])
		{
			fragsort[scoreboardlines] = i;
			scoreboardlines++;
		}
	}

	for (i=0 ; i<scoreboardlines ; i++)
		for (j=0 ; j<scoreboardlines-1-i ; j++)
			if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
			{
				k = fragsort[j];
				fragsort[j] = fragsort[j+1];
				fragsort[j+1] = k;
			}
}

int	Sbar_ColorForMap (int m)
{
	return m < 128 ? m + 8 : m + 8;
}

/*
===============
Sbar_UpdateScoreboard
===============
*/
void Sbar_UpdateScoreboard (void)
{
	int		i, k;
	int		top, bottom;
	scoreboard_t	*s;

	Sbar_SortFrags ();

// draw the text
	memset (scoreboardtext, 0, sizeof(scoreboardtext));

	for (i=0 ; i<scoreboardlines; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);

		top = s->colors & 0xf0;
		bottom = (s->colors & 15) <<4;
		scoreboardtop[i] = Sbar_ColorForMap (top);
		scoreboardbottom[i] = Sbar_ColorForMap (bottom);
	}
}

/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
	char	str[80];
	int		minutes, seconds, tens, units;
	int		len;

	sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
	Sbar_DrawString (8, 4, str);

	sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
	Sbar_DrawString (8, 12, str);

// time
	minutes = cl.time / 60;
	seconds = cl.time - 60*minutes;
	tens = seconds / 10;
	units = seconds - 10*tens;
	sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
	Sbar_DrawString (184, 4, str);

	//johnfitz -- scroll long levelnames
	len = strlen (cl.levelname);
	if (len > 22)
		Sbar_DrawScrollString (152, 12, 160, cl.levelname);
	else
		Sbar_DrawString (232 - len*4, 12, cl.levelname);
	//johnfitz
}

/*
===============
Sbar_DrawScoreboard
===============
*/
void Sbar_DrawScoreboard (void)
{
	Sbar_SoloScoreboard ();
	if (cl.gametype == GAME_DEATHMATCH)
		Sbar_DeathmatchOverlay ();
}

//=============================================================================

/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (void)
{
	int		i;
	char	num[6];
	float	time;
	int		flashon;

	if (rogue)
	{
		if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
			Sbar_DrawPic (0, -24, rsb_invbar[0]);
		else
			Sbar_DrawPic (0, -24, rsb_invbar[1]);
	}
	else
	{
		Sbar_DrawPic (0, -24, sb_ibar);
	}

// weapons
	for (i=0 ; i<7 ; i++)
	{
		if (cl.items & (IT_SHOTGUN<<i) )
		{
			time = cl.item_gettime[i];
			flashon = (int)((cl.time - time)*10);
			if (flashon >= 10)
			{
				if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
					flashon = 1;
				else
					flashon = 0;
			}
			else
				flashon = (flashon%5) + 2;

         Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);

			if (flashon > 1)
				sb_updates = 0;		// force update to remove flash
		}
	}

// MED 01/04/97
// hipnotic weapons
    if (hipnotic)
    {
      int grenadeflashing=0;
      for (i=0 ; i<4 ; i++)
      {
         if (cl.items & (1<<hipweapons[i]) )
         {
            time = cl.item_gettime[hipweapons[i]];
            flashon = (int)((cl.time - time)*10);
            if (flashon >= 10)
            {
               if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i])  )
                  flashon = 1;
               else
                  flashon = 0;
            }
            else
               flashon = (flashon%5) + 2;

            // check grenade launcher
            if (i==2)
            {
               if (cl.items & HIT_PROXIMITY_GUN)
               {
                  if (flashon)
                  {
                     grenadeflashing = 1;
                     Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
                  }
               }
            }
            else if (i==3)
            {
               if (cl.items & (IT_SHOTGUN<<4))
               {
                  if (flashon && !grenadeflashing)
                  {
                     Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
                  }
                  else if (!grenadeflashing)
                  {
                     Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
                  }
               }
               else
                  Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
            }
            else
               Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
            if (flashon > 1)
               sb_updates = 0;      // force update to remove flash
         }
      }
    }

	if (rogue)
	{
    // check for powered up weapon.
		if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
		{
			for (i=0;i<5;i++)
			{
				if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
				{
					Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
				}
			}
		}
	}

// ammo counts
	for (i=0 ; i<4 ; i++)
	{
		sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
		if (num[0] != ' ')
			Sbar_DrawCharacter ( (6*i+1)*8 + 2, -24, 18 + num[0] - '0');
		if (num[1] != ' ')
			Sbar_DrawCharacter ( (6*i+2)*8 + 2, -24, 18 + num[1] - '0');
		if (num[2] != ' ')
			Sbar_DrawCharacter ( (6*i+3)*8 + 2, -24, 18 + num[2] - '0');
	}

	flashon = 0;
   // items
   for (i=0 ; i<6 ; i++)
      if (cl.items & (1<<(17+i)))
      {
         time = cl.item_gettime[17+i];
         if (time && time > cl.time - 2 && flashon )
         {  // flash frame
            sb_updates = 0;
         }
         else
         {
         //MED 01/04/97 changed keys
            if (!hipnotic || (i>1))
            {
               Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
            }
         }
         if (time && time > cl.time - 2)
            sb_updates = 0;
      }
   //MED 01/04/97 added hipnotic items
   // hipnotic items
   if (hipnotic)
   {
      for (i=0 ; i<2 ; i++)
         if (cl.items & (1<<(24+i)))
         {
            time = cl.item_gettime[24+i];
            if (time && time > cl.time - 2 && flashon )
            {  // flash frame
               sb_updates = 0;
            }
            else
            {
               Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
            }
            if (time && time > cl.time - 2)
               sb_updates = 0;
         }
   }

	if (rogue)
	{
	// new rogue items
		for (i=0 ; i<2 ; i++)
		{
			if (cl.items & (1<<(29+i)))
			{
				time = cl.item_gettime[29+i];

				if (time &&	time > cl.time - 2 && flashon )
				{	// flash frame
					sb_updates = 0;
				}
				else
				{
					Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
				}

				if (time &&	time > cl.time - 2)
					sb_updates = 0;
			}
		}
	}
	else
	{
	// sigils
		for (i=0 ; i<4 ; i++)
		{
			if (cl.items & (1<<(28+i)))
			{
				time = cl.item_gettime[28+i];
				if (time &&	time > cl.time - 2 && flashon )
				{	// flash frame
					sb_updates = 0;
				}
				else
					Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
				if (time &&	time > cl.time - 2)
					sb_updates = 0;
			}
		}
	}
}

//=============================================================================

/*
===============
Sbar_DrawFrags -- johnfitz -- heavy revision
===============
*/
void Sbar_DrawFrags (void)
{
	int				numscores, i, x, color;
	char			num[12];
	scoreboard_t	*s;

	Sbar_SortFrags ();

// draw the text
	numscores = min (scoreboardlines, 4);

	for (i=0, x=184; i<numscores; i++, x+=32)
	{
		s = &cl.scores[fragsort[i]];
		if (!s->name[0])
			continue;

	// top color
		color = s->colors & 0xf0;
		color = Sbar_ColorForMap (color);
		Draw_Fill (x + 10, 1, 28, 4, color);

	// bottom color
		color = (s->colors & 15)<<4;
		color = Sbar_ColorForMap (color);
		Draw_Fill (x + 10, 5, 28, 3, color);

	// number
		sprintf (num, "%3i", s->frags);
		Sbar_DrawCharacter (x + 12, -24, num[0]);
		Sbar_DrawCharacter (x + 20, -24, num[1]);
		Sbar_DrawCharacter (x + 28, -24, num[2]);

	// brackets
		if (fragsort[i] == cl.viewentity - 1)
		{
			Sbar_DrawCharacter (x + 6, -24, 16);
			Sbar_DrawCharacter (x + 32, -24, 17);
		}
	}
}

//=============================================================================


/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
	int		f, anim;

// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
	if (rogue && (cl.maxclients != 1) && (teamplay.value>3) && (teamplay.value<7))
	{
		int				top, bottom;
		int				xofs;
		char			num[12];
		scoreboard_t	*s;

		s = &cl.scores[cl.viewentity - 1];
		// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		if (cl.gametype == GAME_DEATHMATCH)
			xofs = 113;
		else
			xofs = ((vid.width - 320)>>1) + 113;

		Sbar_DrawPic (112, 0, rsb_teambord);
		Draw_Fill (xofs, /*vid.height-*/24+3, 22, 9, top); //johnfitz -- sbar coords are now relative
		Draw_Fill (xofs, /*vid.height-*/24+12, 22, 9, bottom); //johnfitz -- sbar coords are now relative

		// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		if (top==8)
		{
			if (num[0] != ' ')
				Sbar_DrawCharacter(113, 3, 18 + num[0] - '0');
			if (num[1] != ' ')
				Sbar_DrawCharacter(120, 3, 18 + num[1] - '0');
			if (num[2] != ' ')
				Sbar_DrawCharacter(127, 3, 18 + num[2] - '0');
		}
		else
		{
			Sbar_DrawCharacter ( 113, 3, num[0]);
			Sbar_DrawCharacter ( 120, 3, num[1]);
			Sbar_DrawCharacter ( 127, 3, num[2]);
		}

		return;
	}
// PGM 01/19/97 - team color drawing

	if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
	== (IT_INVISIBILITY | IT_INVULNERABILITY) )
	{
		Sbar_DrawPic (112, 0, sb_face_invis_invuln);
		return;
	}
	if (cl.items & IT_QUAD)
	{
		Sbar_DrawPic (112, 0, sb_face_quad );
		return;
	}
	if (cl.items & IT_INVISIBILITY)
	{
		Sbar_DrawPic (112, 0, sb_face_invis );
		return;
	}
	if (cl.items & IT_INVULNERABILITY)
	{
		Sbar_DrawPic (112, 0, sb_face_invuln);
		return;
	}

	if (cl.stats[STAT_HEALTH] >= 100)
		f = 4;
	else
		f = cl.stats[STAT_HEALTH] / 20;

	if (cl.time <= cl.faceanimtime)
	{
		anim = 1;
		sb_updates = 0;		// make sure the anim gets drawn over
	}
	else
		anim = 0;
	Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}

/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
	float w; //johnfitz

	if (scr_con_current == vid.height)
		return;		// console is full screen

	if (sb_updates >= vid.numpages && !gl_clear.value) //johnfitz -- gl_clear
		return;

	if (cl.intermission)
		return; //johnfitz -- never draw sbar during intermission

	sb_updates++;

	GL_SetCanvas (CANVAS_DEFAULT); //johnfitz

	//johnfitz -- don't waste fillrate by clearing the area behind the sbar
	w = CLAMP (320.0f, scr_sbarscale.value * 320.0f, (float)glwidth);
	if (sb_lines && glwidth > w)
	{
		if (cl.gametype == GAME_DEATHMATCH)
			Draw_TileClear (w, glheight - sb_lines, glwidth - w, sb_lines);
		else
		{
			Draw_TileClear (0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines);
			Draw_TileClear ((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines);
		}
	}
	//johnfitz

	GL_SetCanvas (CANVAS_SBAR); //johnfitz

	if (scr_viewsize.value < 110) //johnfitz -- check viewsize instead of sb_lines
	{
		Sbar_DrawInventory ();
		if (cl.maxclients != 1)
			Sbar_DrawFrags ();
	}

	if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
	{
		Sbar_DrawPic (0, 0, sb_scorebar);
		Sbar_DrawScoreboard ();
		sb_updates = 0;
	}
	else if (scr_viewsize.value < 120) //johnfitz -- check viewsize instead of sb_lines
	{
		Sbar_DrawPic (0, 0, sb_sbar);

   // keys (hipnotic only)
      //MED 01/04/97 moved keys here so they would not be overwritten
      if (hipnotic)
      {
         if (cl.items & IT_KEY1)
            Sbar_DrawPic (209, 3, sb_items[0]);
         if (cl.items & IT_KEY2)
            Sbar_DrawPic (209, 12, sb_items[1]);
      }
   // armor
		if (cl.items & IT_INVULNERABILITY)
		{
			Sbar_DrawNum (24, 0, 666, 3, 1);
			Sbar_DrawPic (0, 0, draw_disc);
		}
		else
		{
			if (rogue)
			{
				Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
								cl.stats[STAT_ARMOR] <= 25);
				if (cl.items & RIT_ARMOR3)
					Sbar_DrawPic (0, 0, sb_armor[2]);
				else if (cl.items & RIT_ARMOR2)
					Sbar_DrawPic (0, 0, sb_armor[1]);
				else if (cl.items & RIT_ARMOR1)
					Sbar_DrawPic (0, 0, sb_armor[0]);
			}
			else
			{
				Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
				, cl.stats[STAT_ARMOR] <= 25);
				if (cl.items & IT_ARMOR3)
					Sbar_DrawPic (0, 0, sb_armor[2]);
				else if (cl.items & IT_ARMOR2)
					Sbar_DrawPic (0, 0, sb_armor[1]);
				else if (cl.items & IT_ARMOR1)
					Sbar_DrawPic (0, 0, sb_armor[0]);
			}
		}

	// face
		Sbar_DrawFace ();

	// health
		Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
		, cl.stats[STAT_HEALTH] <= 25);

	// ammo icon
		if (rogue)
		{
			if (cl.items & RIT_SHELLS)
				Sbar_DrawPic (224, 0, sb_ammo[0]);
			else if (cl.items & RIT_NAILS)
				Sbar_DrawPic (224, 0, sb_ammo[1]);
			else if (cl.items & RIT_ROCKETS)
				Sbar_DrawPic (224, 0, sb_ammo[2]);
			else if (cl.items & RIT_CELLS)
				Sbar_DrawPic (224, 0, sb_ammo[3]);
			else if (cl.items & RIT_LAVA_NAILS)
				Sbar_DrawPic (224, 0, rsb_ammo[0]);
			else if (cl.items & RIT_PLASMA_AMMO)
				Sbar_DrawPic (224, 0, rsb_ammo[1]);
			else if (cl.items & RIT_MULTI_ROCKETS)
				Sbar_DrawPic (224, 0, rsb_ammo[2]);
		}
		else
		{
			if (cl.items & IT_SHELLS)
				Sbar_DrawPic (224, 0, sb_ammo[0]);
			else if (cl.items & IT_NAILS)
				Sbar_DrawPic (224, 0, sb_ammo[1]);
			else if (cl.items & IT_ROCKETS)
				Sbar_DrawPic (224, 0, sb_ammo[2]);
			else if (cl.items & IT_CELLS)
				Sbar_DrawPic (224, 0, sb_ammo[3]);
		}

		Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
					  cl.stats[STAT_AMMO] <= 10);
	}

	//johnfitz -- removed the vid.width > 320 check here
	if (cl.gametype == GAME_DEATHMATCH)
			Sbar_MiniDeathmatchOverlay ();
}

//=============================================================================

/*
==================
Sbar_IntermissionNumber

==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
	char			str[12];
	char			*ptr;
	int				l, frame;

	l = Sbar_itoa (num, str);
	ptr = str;
	if (l > digits)
		ptr += (l-digits);
	if (l < digits)
		x += (digits-l)*24;

	while (*ptr)
	{
		if (*ptr == '-')
			frame = STAT_MINUS;
		else
			frame = *ptr -'0';

		Draw_Pic (x,y,sb_nums[color][frame]); //johnfitz -- stretched menus
		x += 24;
		ptr++;
	}
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_DeathmatchOverlay (void)
{
	qpic_t			*pic;
	int				i, k, l;
	int				top, bottom;
	int				x, y, f;
	char			num[12];
	scoreboard_t	*s;

	GL_SetCanvas (CANVAS_MENU); //johnfitz

	pic = Draw_CachePic ("gfx/ranking.lmp");
	M_DrawPic ((320-pic->width)/2, 8, pic);

// scores
	Sbar_SortFrags ();

// draw the text
	l = scoreboardlines;

	x = 80; //johnfitz -- simplified becuase some positioning is handled elsewhere
	y = 40;
	for (i=0 ; i<l ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;

	// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		Draw_Fill ( x, y, 40, 4, top); //johnfitz -- stretched overlays
		Draw_Fill ( x, y+4, 40, 4, bottom); //johnfitz -- stretched overlays

	// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		Draw_Character ( x+8 , y, num[0]); //johnfitz -- stretched overlays
		Draw_Character ( x+16 , y, num[1]); //johnfitz -- stretched overlays
		Draw_Character ( x+24 , y, num[2]); //johnfitz -- stretched overlays

		if (k == cl.viewentity - 1)
			Draw_Character ( x - 8, y, 12); //johnfitz -- stretched overlays

#if 0
{
	int				total;
	int				n, minutes, tens, units;

	// draw time
		total = cl.completed_time - s->entertime;
		minutes = (int)total/60;
		n = total - minutes*60;
		tens = n/10;
		units = n%10;

		sprintf (num, "%3i:%i%i", minutes, tens, units);

		M_Print ( x+48 , y, num); //johnfitz -- was Draw_String, changed for stretched overlays
}
#endif

	// draw name
		M_Print (x+64, y, s->name); //johnfitz -- was Draw_String, changed for stretched overlays

		y += 10;
	}

	GL_SetCanvas (CANVAS_SBAR); //johnfitz
}

/*
==================
Sbar_MiniDeathmatchOverlay
==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
	int				i, k, l, top, bottom, x, y, f, numlines;
	char			num[12];
	float			scale; //johnfitz
	scoreboard_t	*s;

	scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0); //johnfitz

	//MAX_SCOREBOARDNAME = 32, so total width for this overlay plus sbar is 632, but we can cut off some i guess
	if (glwidth/scale < 512 || !sb_lines) //johnfitz -- test should consider scr_sbarscale
		return;

// scores
	Sbar_SortFrags ();

// draw the text
	l = scoreboardlines;
	numlines = (scr_viewsize.value >= 110) ? 3 : 6; //johnfitz

	//find us
	for (i = 0; i < scoreboardlines; i++)
		if (fragsort[i] == cl.viewentity - 1)
			break;
    if (i == scoreboardlines) // we're not there
            i = 0;
    else // figure out start
            i = i - numlines/2;
    if (i > scoreboardlines - numlines)
            i = scoreboardlines - numlines;
    if (i < 0)
            i = 0;

	x = 324;
	y = (scr_viewsize.value >= 110) ? 24 : 0; //johnfitz -- start at the right place
	for ( ; i < scoreboardlines && y <= 48; i++, y+=8) //johnfitz -- change y init, test, inc
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;

	// colors
		top = s->colors & 0xf0;
		bottom = (s->colors & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		Draw_Fill ( x, y+1, 40, 4, top);
		Draw_Fill ( x, y+5, 40, 3, bottom);

	// number
		f = s->frags;
		sprintf (num, "%3i",f);
		Draw_Character ( x+8 , y, num[0]);
		Draw_Character ( x+16 , y, num[1]);
		Draw_Character ( x+24 , y, num[2]);

	// brackets
		if (k == cl.viewentity - 1)
		{
			Draw_Character ( x, y, 16);
			Draw_Character ( x+32, y, 17);
		}

	// name
		Draw_String (x+48, y, s->name);
	}
}

/*
==================
Sbar_IntermissionOverlay
==================
*/
void Sbar_IntermissionOverlay (void)
{
	qpic_t	*pic;
	int		dig;
	int		num;

	if (cl.gametype == GAME_DEATHMATCH)
	{
		Sbar_DeathmatchOverlay ();
		return;
	}

	GL_SetCanvas (CANVAS_MENU); //johnfitz

	pic = Draw_CachePic ("gfx/complete.lmp");
	Draw_Pic (64, 24, pic);

	pic = Draw_CachePic ("gfx/inter.lmp");
	Draw_Pic (0, 56, pic);

	dig = cl.completed_time/60;
	Sbar_IntermissionNumber (152, 64, dig, 3, 0); //johnfitz -- was 160
	num = cl.completed_time - dig*60;
	Draw_Pic (224,64,sb_colon); //johnfitz -- was 234
	Draw_Pic (240,64,sb_nums[0][num/10]); //johnfitz -- was 246
	Draw_Pic (264,64,sb_nums[0][num%10]); //johnfitz -- was 266

	Sbar_IntermissionNumber (152, 104, cl.stats[STAT_SECRETS], 3, 0); //johnfitz -- was 160
	Draw_Pic (224,104,sb_slash); //johnfitz -- was 232
	Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); //johnfitz -- was 248

	Sbar_IntermissionNumber (152, 144, cl.stats[STAT_MONSTERS], 3, 0); //johnfitz -- was 160
	Draw_Pic (224,144,sb_slash); //johnfitz -- was 232
	Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); //johnfitz -- was 248
}


/*
==================
Sbar_FinaleOverlay
==================
*/
void Sbar_FinaleOverlay (void)
{
	qpic_t	*pic;

	GL_SetCanvas (CANVAS_MENU); //johnfitz

	pic = Draw_CachePic ("gfx/finale.lmp");
	Draw_Pic ( (320 - pic->width)/2, 16, pic); //johnfitz -- stretched menus
}
